[FCE] All Will Rise, the game empowering players to tackle real-world problems | Games | The Guardian

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In the rapidly evolving world of gaming, a new title called *All Will Rise*, created by the independent studio Speculative Agency, is capturing attention for its unique approach. Unlike traditional games focused purely on entertainment, this game challenges players to confront real-world issues such as pollution and the climate crisis through interactive and thought-provoking storytelling. Released recently, it has already sparked discussions about the role of gaming in raising awareness of global problems.

Set in the fictional Indian city of Muziris, *All Will Rise* centres on a lawyer named Kuyili, who achieves a historic legal victory by successfully arguing that a river should be granted the same rights as a person. However, this achievement is soon overshadowed by a devastating oil spill that pollutes the river, sparking a fire and spreading toxic smoke into nearby communities. Players take on the role of supporting Kuyili and her team as they investigate the disaster and build compelling arguments to hold the culprits accountable. The game uses an innovative card-based system, where players collect information from local residents to strengthen their case during debates. These discussions are designed to mirror the emotional depth and complexity of real-life conversations, highlighting the power of dialogue as a force for change.

What sets *All Will Rise* apart is its strong emphasis on activism. The developers at Speculative Agency aim to inspire players to feel they can make a difference in tackling global challenges. Rather than portraying environmental issues as insurmountable, the game focuses on the importance of community action and individual contributions. Future updates will expand the narrative to other regions, such as Puerto Rico and Nigeria, exploring topics like biodiversity loss and ocean damage caused by mining. By collaborating with sustainability experts, the studio ensures the game offers realistic and meaningful insights into these critical issues.

Despite addressing serious themes, the creators describe *All Will Rise* as a joyful experience, believing that positive emotions can motivate lasting change. They have also launched a fundraising campaign to further develop the project and encourage players to take action in their own lives. The underlying message is one of hope: it’s never too late to get involved, whether through small gestures or significant efforts. Could games like this be a new way to engage people with pressing global concerns, or are they merely a brief distraction? The debate continues.

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1. What is the main purpose of the game *All Will Rise* according to the article?

  • A. To provide players with a purely entertaining experience
  • B. To challenge players to address real-world issues through gameplay
  • C. To teach players legal strategies for environmental cases
  • D. To focus on the history of fictional cities like Muziris

2. What happens after Kuyili’s legal victory in the game?

  • A. She moves to another city to continue her work
  • B. The river is protected from all future harm
  • C. An oil spill causes a fire and pollution in the area
  • D. The community celebrates with a large festival

3. How does *All Will Rise* differ from many other games about environmental issues?

  • A. It avoids showing the emotional side of debates
  • B. It suggests that environmental problems are impossible to solve
  • C. It highlights the value of community and individual action
  • D. It focuses only on legal battles rather than broader issues

4. What can be inferred about the developers’ attitude towards the game’s themes?

  • A. They believe serious topics should be avoided in games
  • B. They think positive emotions can inspire change
  • C. They feel environmental issues are too complex for players
  • D. They are uncertain about the game’s potential impact

5. What does the word ‘insurmountable’ mean in the context of the article?

  • A. Impossible to overcome
  • B. Easy to understand
  • C. Frequently discussed
  • D. Unlikely to happen